Real-Time Finger Tracking for Virtual Instruments

被引:7
作者
Hsu, Mu-Hsen [1 ]
Shih, Timothy K. [1 ]
Chiang, Jen-Shiun [2 ]
机构
[1] Natl Cent Univ, Dept Comp Sci & Informat Engn, Taoyuan Country 32001, Taiwan
[2] Tamkang Univ, Dept Elect Engn, New Taipei City 25137, Taiwan
来源
2014 7TH INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING AND WORKSHOPS (UMEDIA) | 2014年
关键词
Kinect; Leap Motion; Finger Tracking; Virtual Instrument; NITE; Kinect SDK;
D O I
10.1109/U-MEDIA.2014.53
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Human Computer Interaction is becoming a major component in computer science related fields allowing humans to communicate with machines in very simple ways exploring new dimensions of research. Kinect, the 3D sensing device introduced by Microsoft which allows developers to use depth data for research. Recently, there are several mature libraries such as NITE and Kinect SDK which provide functions of Human skeleton tracking. Therefore, users may find that these applications only work with big joints of human body. When it comes to the tracking of fingers, devices such as Leap Motion will be mentioned because it provides APIs and games, which users can communicate with the computer by their fingers. Although Leap Motion Provides functions of finger tracking, the operating distance is short and users need to sit in a fixed position. Here, in this paper, authors' experimental efforts on detailed hand tracking including fingers based on Microsoft Kinect. Analyzing the depth information captured by Kinect in real time, users can apply the result in different scopes such as device controller and Virtual Instruments.
引用
收藏
页码:133 / 138
页数:6
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