Review of the Existing Game Based Learning System in Cybersecurity

被引:2
作者
Awojana, Tolulope [1 ]
Chou, Te-Shun [1 ]
Nicholas, Hempenius [1 ]
机构
[1] East Carolina Univ, Coll Engn & Technol, Dept Technol Syst, Greenville, NC 27858 USA
来源
SIGITE'18: PROCEEDINGS OF THE 19TH ANNUAL SIG CONFERENCE ON INFORMATION TECHNOLOGY EDUCATION | 2018年
基金
美国国家科学基金会;
关键词
Cybersecurity; Games; Players; Attacks; Defense; Pedagogy;
D O I
10.1145/3241815.3241839
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
As the world is advancing in technology, there is an increasing trend in the number of malware attacks recorded. Estimated losses from cyber-crime and cyber espionage amount to hundreds of billions annually. The need to build, maintain, and defend computing resources is greater than ever before. Game-based learning are competitive, interactive lessons which allows the learner to have fun while gaining knowledge by using specific skills to achieve definite outcomes.
引用
收藏
页码:144 / 144
页数:1
相关论文
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Boopathi K., 2015, INDIAN J SCI TECHNOL, V8, P642
[2]  
Eames J., 2014, WHAT GAME BASED LEAR
[3]  
Gestwicki P., 2015, IEEE C COMP GAM AI A
[4]  
Raman R., 2014, SERIOUS GAMES BASED