Effects of Community-Rased Virtual Reality on Daily Activities and Quality of Life

被引:3
作者
Benham, Sara [1 ]
Trinh, Lilian
Kropinski, Kathryn [2 ]
Grampurohit, Namrata [3 ]
机构
[1] Moravian Univ, Dept Rehabil Sci, 1441 Schoenersville Rd, Bethlehem, PA 18018 USA
[2] Hale Ola Kino, Honolulu, HI USA
[3] Thomas Jefferson Univ, Dept Occupat Therapy, Philadelphia, PA 19107 USA
关键词
Older adults; virtual reality; cognition; occupational performance; occupational satisfaction; OLDER-ADULTS; HEALTH; IMPAIRMENT; DECLINE; WHOQOL;
D O I
10.1080/02703181.2022.2033903
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Aims: To examine the effects of immersive virtual reality (VR) on self-identified daily activities and quality of life (QOL) of older adults with and without cognitive impairments and identify their preferred VR apps. Methods: One group, pretest-posttest study of a total of eight 30-minute VR sessions over five weeks at a senior center. Measures included the Canadian Occupational Performance Measure, the World Health Organization QOL-BREF, and a preference questionnaire. Results: Improvements in activity performance (p = 0.047) and satisfaction (p = 0.016) for all participants (n = 16; mean age = 69.76, SD = 5.14; 14 females), no differences in QOL, with reported preferences of leisure-oriented apps. Upon subgroup analysis based on cognition, the group with cognitive impairments (n = 7) did not report increases in activity performance (p = 0.497) while the group without cognitive impairment (n = 9) reported performance increases (p = 0.018). Conclusions: In a community-based setting, leisure-oriented immersive VR may improve daily activity perceptions for older adults, regardless of mild cognitive impairments.
引用
收藏
页码:319 / 336
页数:18
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