Implementing Virtual Reality Based Competence Recognition

被引:2
作者
Kauppinen, Raine [1 ]
Drake, Merja [1 ]
Anttila, Kaisa [1 ]
Lindgren, Eveliina [1 ]
机构
[1] Haaga Helia Univ Appl Sci, Digital Business, Helsinki, Finland
来源
2021 9TH INTERNATIONAL CONFERENCE ON INFORMATION AND EDUCATION TECHNOLOGY (ICIET 2021) | 2021年
关键词
virtual reality; competence recognition; model; implementation; restaurant work; health care; Oculus Quest; Unity; 3DVista; ENVIRONMENTS;
D O I
10.1109/ICIET51873.2021.9419617
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we discuss using VR (virtual reality) in competence recognition. In education, VR is an increasingly used technology, and competence recognition is an essential task, for example, in vocational education as well as in the evaluation of learning. In vocational settings, effective competence recognition is also increasingly significant for employers since many potential employees, such as immigrants, are without formal degrees or education but have adequate competencies. For identifying relevant competencies in this setting, we present two novel competence recognition models suitable for VR based competence recognition. In addition, we discuss two types of relevant VR implementations and provide examples of them using Oculus Quest VR technology with Unity and 3DVista development platforms. Furthermore, we evaluate the applicability and significance of these models and the user experience of the VR implementations.
引用
收藏
页码:415 / 422
页数:8
相关论文
共 53 条
[1]  
3DVista, 3DVISTA
[2]   A competency-based virtual reality training curriculum for the acquisition of laparoscopic psychomotor skill [J].
Aggarwal, R ;
Grantcharov, T ;
Moorthy, K ;
Hance, J ;
Darzi, A .
AMERICAN JOURNAL OF SURGERY, 2006, 191 (01) :128-133
[3]  
Anderson L., 2009, TAXONOMY LEARNING TE
[4]  
[Anonymous], 2006, UNDERSTANDING DESIGN
[5]  
[Anonymous], 2013, Manifesto for Agile Software Development
[6]  
[Anonymous], 2008, Off. J. Eur. Union, VL152, P1
[7]  
Anttila K., 2020, THESIS HAAGA HELIA U
[8]  
Bloom B. S., 1984, Handbook 1: cognitive domain
[9]  
Chesbrough H., 2003, OPEN INNOVATION
[10]  
Dalgarno B., 2002, WINDS CHANGE SEA LEA, V1, P149