Exergaming for physical activity: A systematic review

被引:15
作者
Davis, Jacob C. [1 ]
Killen, Lauren G. [1 ]
Green, J. Matt [1 ]
Waldman, Hunter S. [1 ]
Renfroe, Lee G. [1 ]
机构
[1] Univ North Alabama, Dept Kinesiol, Florence, AL 35632 USA
关键词
Exercise; exercise enjoyment; exergaming intensity; videogaming; ENERGY-EXPENDITURE; COLLEGE-STUDENTS; VIDEO GAMES; PHYSIOLOGICAL COST; YOUNG-ADULTS; XBOX KINECT; WII FIT; EXERCISE; INTENSITY;
D O I
10.1080/07448481.2022.2103377
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Objective This review evaluates current literature on intensity selection, perceptual responses, activity enjoyment and adherence rates of exergaming. Methods The literature search identified manuscripts that investigated exercise intensity, perceptual responses, or exercise adherence of exergaming in young adults. Results Based on results of 29 studies, the current review suggest some exergaming activities have the potential to elicit moderate to vigorous exercise intensity and could potentially be substituted for traditional exercise. Additionally, exergame activities may aid in the start of exercise adherence by lowering the individual's perceived exertion when playing exergames. Exergaming not only has the potential to enhance enjoyment through an exercise objective but also through the distracting nature of video games. Conclusions Exergaming shows potential to be substituted for traditional exercise and could offer a new, varied form of exercise for sedentary individuals. Future research should examine the influence of exergaming experience on intensity selection and adherence rates.
引用
收藏
页码:2090 / 2098
页数:9
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