Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

被引:20
作者
Simor, Fernando Winckler [1 ]
Brum, Manoela Rogofski [1 ]
Ebertz Schmidt, Jaison Dairon [1 ]
Rieder, Rafael [1 ]
Bertoletti De Marchi, Ana Carolina [1 ]
机构
[1] Univ Passo Fundo, BR 285 KM 292-7, BR-99052900 Passo Fundo, RS, Brazil
来源
JMIR SERIOUS GAMES | 2016年 / 4卷 / 02期
关键词
usability testing; evaluation; computer games; gestural input; usability evaluation; method; gesture-based games; VIDEO GAME;
D O I
10.2196/games.5860
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of these interfaces, which make gestures the basis of interaction, to achieve a balance between functionality and ease of use. Objective: This study aims to present the results of a systematic review focused on usability evaluation methods for gesture-based games, considering devices with motion-sensing capability. We considered the usability methods used, the common interface issues, and the strategies adopted to build good gesture-based games. Methods: The research was centered on four electronic databases: IEEE, Association for Computing Machinery (ACM), Springer, and Science Direct from September 4 to 21, 2015. Within 1427 studies evaluated, 10 matched the eligibility criteria. As a requirement, we considered studies about gesture-based games, Kinect and/or Wii as devices, and the use of a usability method to evaluate the user interface. Results: In the 10 studies found, there was no standardization in the methods because they considered diverse analysis variables. Heterogeneously, authors used different instruments to evaluate gesture-based interfaces and no default approach was proposed. Questionnaires were the most used instruments (70%, 7/10), followed by interviews (30%, 3/10), and observation and video recording (20%, 2/10). Moreover, 60% (6/10) of the studies used gesture-based serious games to evaluate the performance of elderly participants in rehabilitation tasks. This highlights the need for creating an evaluation protocol for older adults to provide a user-friendly interface according to the user's age and limitations. Conclusions: Through this study, we conclude this field is in need of a usability evaluation method for serious games, especially games for older adults, and that the definition of a methodology and a test protocol may offer the user more comfort, welfare, and confidence.
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页数:17
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