Promoting Computational Thinking through Visual Block Programming Tools

被引:2
|
作者
Plaza, Pedro [1 ]
Castro, Manuel [1 ]
Manuel Saez-Lopez, Jose [2 ]
Sancristobal, Elio [1 ]
Gil, Rosario [1 ]
Menacho, Antonio [1 ]
Garcia-Loro, Felix [1 ]
Quintana, Blanca [1 ]
Martin, Sergio [1 ]
Blazquez, Manuel [1 ]
Macho, Alejandro [1 ]
Baizan, Pablo [1 ]
Mur, Francisco [1 ]
Carro, German [1 ]
Perez, Clara [1 ]
Carrasco, Ramon [1 ]
Lopez-Rey, Africa [1 ]
Rodriguez-Artacho, Miguel [3 ]
Ruiperez-Valiente, Jose A. [4 ]
机构
[1] UNED, DIEECTQAI, Madrid, Spain
[2] UNED, Educ, Madrid, Spain
[3] UNED, LTCS, Madrid, Spain
[4] MIT, Cambridge, MA 02139 USA
来源
PROCEEDINGS OF THE 2021 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) | 2021年
关键词
Computational Thinking; Educational Robotics; Learning technology; STEAM; LANGUAGES; ROBOTICS; SCRATCH; STEM;
D O I
10.1109/EDUCON46332.2021.9453903
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Computational Thinking is a competence that is developed more in the last few years. This is due to the multitude of benefits it has in the classroom. Throughout this article we show a series of activities that promote the development of Computational Thinking using tools that allow visual block programming. The particularity of these activities is that some of them were performed during the confinement due to the COVID-19 and other activities were performed later, in the period known as the new normality. Throughout the article, details are provided about the different sessions. The different visual programming tools by blocks and the educational scenarios used are also indicated. In addition, the results obtained are shown.
引用
收藏
页码:1137 / 1142
页数:6
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