Learning from robotic artefacts: A quest for strong concepts in Human-Robot Interaction

被引:8
作者
Cila, Nazli [1 ]
Zaga, Cristina [2 ]
Lupetti, Maria Luce [1 ]
机构
[1] Delft Univ Technol, Dept Human Ctr Design, Delft, Netherlands
[2] Univ Twente, Human Ctr Design Grp, Enschede, Netherlands
来源
PROCEEDINGS OF THE 2021 ACM DESIGNING INTERACTIVE SYSTEMS CONFERENCE (DIS 2021) | 2021年
关键词
Intermediate-level knowledge; Strong concepts; Human-Robot Interaction; Artefact-centered paper; Epistemology; DESIGN;
D O I
10.1145/3461778.3462095
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper is a methodological replication of Barendregt et al. [11], who urged Child-Computer Interaction field to embrace Intermediate Level Knowledge as a meaningful and valid way of generating knowledge. We extend this epistemological gap to the Human-Robot Interaction (HRI). Currently, artefact-centered papers-papers that present the development of an artefact-seem to be one of the primary ways that the HRI field generates knowledge. In this paper, we made an analysis of all papers presented at the HRI Conference from 2006 to 2020. Our results indicate that the 41,2 % of the papers were artefact-centered; and the impact of them, measured in the number of citations, was significantly lower than other kinds of papers. We used 23 artefact-centered papers to formulate two strong concepts and investigate how the foundational design epistemology about intermediate-level knowledge and RtD can contribute to other design-related disciplines to produce useful and valuable knowledge.
引用
收藏
页码:1356 / 1365
页数:10
相关论文
共 105 条
  • [1] Adalgeirsson SO, 2010, ACMIEEE INT CONF HUM, P15, DOI 10.1109/HRI.2010.5453272
  • [2] Admoni H, 2017, J HUM-ROBOT INTERACT, V6, P25, DOI 10.5898/JHRI.6.1.Admoni
  • [3] YOLO, a Robot for Creativity: A Co-Design Study with Children
    Alves-Oliveira, Patricia
    Paiva, Ana
    Arriaga, Patricia
    Hoffman, Guy
    [J]. PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2017), 2017, : 423 - 429
  • [4] Anderson-Bashan L, 2018, IEEE ROMAN, P595, DOI 10.1109/ROMAN.2018.8525516
  • [5] Looking Coordinated: Bidirectional Gaze Mechanisms for Collaborative Interaction with Virtual Characters
    Andrist, Sean
    Gleicher, Michael
    Mutlu, Bilge
    [J]. PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, : 2571 - 2582
  • [6] Conversational Gaze Aversion for Humanlike Robots
    Andrist, Sean
    Tan, Xiang Zhi
    Gleicher, Michael
    Mutlu, Bilge
    [J]. HRI'14: PROCEEDINGS OF THE 2014 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION, 2014, : 25 - 32
  • [7] [Anonymous], 2018, Making Design Theory
  • [8] [Anonymous], 2008, P 10 ANNIVERSARY C P
  • [9] Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions
    Araujo, Theo
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2018, 85 : 183 - 189
  • [10] Living With Robots: A Speculative Design Approach
    Auger, James
    [J]. JOURNAL OF HUMAN-ROBOT INTERACTION, 2014, 3 (01): : 20 - 42