Texturing the "Material Turn" in Interaction Design

被引:0
|
作者
Robles, Erica [1 ]
Wiberg, Mikael [1 ]
机构
[1] NYU, New York, NY 10003 USA
来源
TEI 2010 | 2010年
关键词
texture; interactive architecture; interaction design; tangible interaction; computational material; Icehotel; Sweden; design theory; architecture;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital In this paper we characterize this transformation as a "material turn" within the field of interaction design Central to theorizing tangibility, we advocate supporting this turn by developing a vocabulary capable of articulating strategies for computational material design By exploring the term texture, a material property signifying relations between surfaces, structures, and forms, we demonstrate how concepts spanning the physical and digital benefit interaction design We ground texture in case study of the Icehotel, a spectacular frozen edifice The site demonstrates how a mundane material can be re-imagined as precious and novel By focusing on the texture of ice, designers craft its extension into the realm of computational materiality Tracing this process of aligning the physical and digital via the material and social construction of textures speaks back to the broader field of interaction design It demonstrates how the process of crafting alliances between new and old materials requires both taking seriously the materialities of both, and then organizing their relation in terms of commonalities rather than differences The result is a way of speaking about computational materials through a more textured lens
引用
收藏
页码:137 / 144
页数:8
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