Motion capture technology of computer is a new form of a new data acquisition in recent years. It relates to many subjects, such as mathematics, computer science, graphics, digital signal processing, image processing, data structure and so on. Through the combination of various disciplines, and mutual penetration, this new research field has been formed. The study of the motion capture technology not only increases the depth of theory, but also provides practical significance for the dynamic kinematics. At present, the motion capture technology of computer has been widely applied to the animation game production, medicine motion analysis sports and other fields. This article is mainly based on the combination of basketball technique and computer motion capture to provide a theoretical basis and practical experience for computer motion capture of basketball.