Exploring the role of a serious game in developing competencies in higher tourism education

被引:6
|
作者
Almeida, Fernando [1 ,2 ]
Buzady, Zoltan [3 ]
Ferro, Ana [4 ]
机构
[1] Univ Porto, Porto, Portugal
[2] INESC TEC, Porto, Portugal
[3] Corvinus Univ Budapest, Corvinus Business Sch, Budapest, Hungary
[4] ISPGAYA, V N Gaia, Portugal
关键词
Serious games; FLIGBY; Higher education; Tourism; Active methodologies; WORK; LEADERSHIP; INNOVATION; PROGRESS; SKILLS; FLOW;
D O I
10.1016/j.jhlste.2021.100347
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Higher education institutions are looking for new educational models that encourage actions that contribute to the transformation of society. In the development of these competencies, the active methodologies assume a relevant role. This study addresses this challenge and explores the adoption of a serious game as an active methodology in the development of competencies for the labor market in the tourism sector. The study uses a mixed-methods methodology in which student performance is measured according to 18 indicators and the perception of the development of these competencies is complemented by the adoption of semi-structured interviews.
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页数:11
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