Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study

被引:0
|
作者
Pyae, Aung [1 ,2 ]
Luimula, Mika [1 ]
Smed, Jouni [2 ]
机构
[1] Turku Univ Appl Sci, Turku, Finland
[2] Univ Turku, SF-20500 Turku, Finland
来源
2015 6TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM) | 2015年
关键词
human-computer interaction; usability; digital games; Kinect; gamification; stroke rehabiliation;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this study, we intend to investigate the elderly's feedback towards the usability of commercial games and a physical activity game developed by our project collaborator, Puuha Group, Finland. We conducted a pilot usability testing of interactive physical activity games with two groups of elderly who are moderately active and less active in their daily lives. We used commercially available Xbox One's Climbing game and PS3's Play Move Tennis game, and SportWall game developed by Puuha Group. We investigated the usability of each game and collected the elderly's feedback towards the individual games and their user experiences in gameplay and interaction. The findings showed that moderately active elderly group could participate well in the usability testing whereas the less active elderly group could merely play the game in the first session and they could not continue the gameplay because of their limited physical and cognitive ability. With regard to the games, elderly preferred SportWall's skateboarding game to the commercial games because of its simplicity and ease of play. According to the elderly's feedback, Kinect for Xbox One is the easiest for them whereas they claimed that PS3's Play Move controller is the hardest to control the game. The findings from this pilot study can provide us useful design insights as well as the elderly's perspectives on digital games for physical rehabilitation. Moreover, these findings are helpful for further implementation and enhancement of the games in our future project.
引用
收藏
页码:185 / 193
页数:9
相关论文
共 50 条
  • [1] Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study
    Ling, Yun
    Ter Meer, Louis P.
    Yumak, Zerrin
    Veltkamp, Remco C.
    JMIR SERIOUS GAMES, 2017, 5 (04):
  • [2] Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
    Martinho, Diogo
    Crista, Vitor
    Matsui, Kenji
    Marreiros, Goreti
    Corchado, Juan Manuel
    JMIR SERIOUS GAMES, 2023, 11
  • [3] When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study
    Pyae, Aung
    Liukkonen, Tapani N.
    Saarenpaa, Teppo
    Luimula, Mika
    Granholm, Patric
    Smed, Jouni
    JOURNAL OF USABILITY STUDIES, 2016, 11 (04) : 131 - 152
  • [4] Pre-studies on Using Digital Games for the Elderly's Physical Activities
    Pyae, Aung
    Luimula, Mika
    Smed, Jouni
    BUILDING SUSTAINABLE HEALTH ECOSYSTEMS, 2016, 636 : 82 - 96
  • [5] Investigating usability metrics for the design and development of applications for the elderly
    Holzinger, Andreas
    Searle, Gig
    Kleinberger, Thomas
    Seffah, Ahmed
    Javahery, Horna
    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, PROCEEDINGS, 2008, 5105 : 98 - +
  • [6] Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
    Chang, Chien-Hsiang
    Yeh, Chung-Hsing
    Chang, Chien-Cheng
    Lin, Yang-Cheng
    JMIR SERIOUS GAMES, 2022, 10 (03):
  • [7] Co-designed mini-games for children with visual impairment: a pilot study on their usability
    Tiziana Battistin
    Nadir Dalla Pozza
    Silvia Trentin
    Giovanni Volpin
    Andrea Franceschini
    Antonio Rodà
    Multimedia Tools and Applications, 2023, 82 : 5291 - 5313
  • [8] Co-designed mini-games for children with visual impairment: a pilot study on their usability
    Battistin, Tiziana
    Dalla Pozza, Nadir
    Trentin, Silvia
    Volpin, Giovanni
    Franceschini, Andrea
    Roda, Antonio
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (04) : 5291 - 5313
  • [9] An Interactive Voice Response System to Increase Physical Activity and Prevent Cancer in the Rural Alabama Black Belt: Design and Usability Study
    Thirumalai, Mohanraj
    Brown, Nashira
    Niranjan, Soumya
    Townsend, Sh'Nese
    Powell, Mary Anne
    Neal, Whitney
    Schleicher, Erica
    Raparla, Venkatadri
    Oster, Robert
    Demark-Wahnefried, Wendy
    Pekmezi, Dori
    JMIR HUMAN FACTORS, 2022, 9 (01):
  • [10] Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland
    Pyae, Aung
    PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018), 2018, : 71 - 76