Bilateral upper-limb rehabilitation after stroke using a movement-based game controller

被引:44
作者
Hijmans, Juha M. [1 ]
Hale, Leigh A. [2 ]
Satherley, Jessica A. [2 ]
McMillan, Nicole J. [2 ]
King, Marcus J. [1 ]
机构
[1] Ind Res Ltd, Christchurch, New Zealand
[2] Univ Otago, REAL Neurol Res Grp, Ctr Physiotherapy Res, Dunedin, New Zealand
关键词
bilateral therapy; computer gaming; intervention; motor performance; outcomes; rehabilitation; self-assisted; self-supported; stroke; upper limb; VIRTUAL-REALITY; SUBACUTE STROKE; OUTCOME MEASURE; MOTOR RECOVERY; ARM; THERAPY;
D O I
10.1682/JRRD.2010.06.0109
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
This study aimed to determine the effectiveness of a bilateral, self-supported, upper-limb rehabilitation intervention using a movement-based game controller for people with chronic stroke. Fourteen participants received a control treatment, followed by a washout period, and then the intervention. The intervention comprised playing computer games with the CyWee Z (CyWee Group Ltd; Taipei, Taiwan), a movement-based game controller similar to the Nintendo Wii remote. The CyWee Z was incorporated into a handlebar, making bilateral exercises possible by allowing the unaffected side to support and assist the affected side. The intervention lasted for 8 to 10 sessions of 45 to 60 minutes over a period of 2.5 weeks. The Fugl-Meyer Assessment upper-limb section (FMA-UL) was used as the primary outcome. The Wolf Motor Function Test and the Disabilities of Arm, Shoulder, and Hand outcome measure were used as secondary outcomes. Postintervention, motor performance as measured by the FMA-UL was significantly improved compared with all pre-intervention assessments (p < 0.001), whereas no changes were found on both secondary outcomes. It can be concluded from this pilot study that upper-limb motor performance of adults with chronic stroke improves with repetitive, game-assisted, self-supported bilateral exercises.
引用
收藏
页码:1005 / 1013
页数:9
相关论文
共 37 条
[1]  
[Anonymous], 2011, International Classification of Functioning, Disability, and Health
[2]  
Beaton DE., 2001, BR J HAND THER, V6, P109, DOI [10.1177/175899830100600401, DOI 10.1177/175899830100600401]
[3]  
Cameirao M., 2008, Journal of CyberTherapy Rehabilitation, V1, P63
[4]   Bilateral movement training and stroke motor recovery progress: A structured review and meta-analysis [J].
Cauraugh, James H. ;
Lodha, Neha ;
Naik, Sagar K. ;
Summers, Jeffery J. .
HUMAN MOVEMENT SCIENCE, 2010, 29 (05) :853-870
[5]  
FUGLMEYER AR, 1975, SCAND J REHABIL MED, V7, P13
[6]  
Grammenos D, 2006, LECT NOTES COMPUT SC, V4061, P388
[7]   Plasticity of the human motor cortex and recovery from stroke [J].
Hallett, M .
BRAIN RESEARCH REVIEWS, 2001, 36 (2-3) :169-174
[8]   Virtual reality in stroke rehabilitation: A systematic review of its effectiveness for upper limb motor recovery [J].
Henderson, Amy ;
Korner-Bitensky, Nicol ;
Levin, Mindy .
TOPICS IN STROKE REHABILITATION, 2007, 14 (02) :52-61
[9]   Bilateral upper-limb rehabilitation after stroke using a movement-based game controller [J].
Hijmans, Juha M. ;
Hale, Leigh A. ;
Satherley, Jessica A. ;
McMillan, Nicole J. ;
King, Marcus J. .
JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT, 2011, 48 (08) :1005-1013
[10]  
Hudak PL, 1996, AM J IND MED, V29, P602, DOI 10.1002/(SICI)1097-0274(199606)29:6<602::AID-AJIM4>3.0.CO