Real-Time Multi-Criteria Social Graph Partitioning: A Game Theoretic Approach

被引:26
作者
Armenatzoglou, Nikos [1 ]
Huy Pham
Ntranos, Vasilis
Papadias, Dimitris
Shahabi, Cyrus
机构
[1] Hong Kong Univ Sci & Technol, Clear Water Bay, Hong Kong, Peoples R China
来源
SIGMOD'15: PROCEEDINGS OF THE 2015 ACM SIGMOD INTERNATIONAL CONFERENCE ON MANAGEMENT OF DATA | 2015年
关键词
social networks; graph partitioning; game theory; ALGORITHMS;
D O I
10.1145/2723372.2749450
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Graph partitioning has attracted considerable attention due to its high practicality for real-world applications. It is particularly relevant to social networks because it enables the grouping of users into communities for market analysis and advertising purposes. In this paper, we introduce RMGP, a type of real-time multi-criteria graph partitioning for social networks that groups the users based on their connectivity and their similarity to a set of input classes. We consider RMGP as an on-line task, which may be frequently performed for different query parameters (e.g., classes). In order to overcome the serious performance issues associated with the large social graphs found in practice, we develop solutions based on a game theoretic framework. Specifically, we consider each user as a player, whose goal is to find the class that optimizes his objective function. We propose algorithms based on best-response dynamics, analyze their properties, and show their efficiency and effectiveness on real datasets under centralized and decentralized scenarios.
引用
收藏
页码:1617 / 1628
页数:12
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