Fast hydraulic erosion simulation and visualization on GPU

被引:54
作者
Mei, Xing [1 ]
Decaudin, Philippe [2 ,3 ]
Hu, Bao-Gang [4 ]
机构
[1] CASIA LIAMA NLPR, Beijing, Peoples R China
[2] INRIA, Evas, Grenoble, France
[3] CASIA LIAMA, Beijing, Peoples R China
[4] CASIA LIAMA NLPR, Beijing, Peoples R China
来源
PACIFIC GRAPHICS 2007: 15TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS | 2007年
关键词
D O I
10.1109/PG.2007.15
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Natural mountains and valleys are gradually eroded by rainfall and river flows. Physically-based modeling of this complex phenomenon is a major concern in producing realistic synthesized terrains. However despite some recent improvements, existing algorithms are still computationally expensive, leading to a time-consuming process fairly impractical for terrain designers and 3D artists.
引用
收藏
页码:47 / +
页数:3
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