A Game-Based Learning Software Model

被引:0
作者
Ali, Shamsa Abdulla Salem [1 ]
Al Darei, Nafla Saeed [1 ]
Belkhouche, Boumediene [1 ]
机构
[1] United Arab Emirates Univ, Coll Informat Tecnol, Al Ain, U Arab Emirates
来源
2015 11TH INTERNATIONAL CONFERENCE ON INNOVATIONS IN INFORMATION TECHNOLOGY (IIT) | 2015年
关键词
Game-based learning; multi-modal learning; knowledge acquisition; cyber-learm implementability;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
By introducing various modes of learning, technology, and specifically educational technology, has drastically changed the knowledge acquisition process. One promising mode is game-based learning (GBL). GBL provides rich and meaningful contexts that effectively supports different forms of learning, which require novel software models. Yet, despite the extensive research on GBI, development, proposed models are highly conceptual and do not lend themselves to implementation. Thus, we elaborate a software model of game-based learning by developing several design perspectives to facilitate direct implementation.
引用
收藏
页码:350 / 355
页数:6
相关论文
共 50 条
[41]   Game-Based Learning for Systems Engineering Concepts [J].
Ross, Adam M. ;
Fitzgerald, Matthew E. ;
Rhodes, Donna H. .
2014 CONFERENCE ON SYSTEMS ENGINEERING RESEARCH, 2014, 28 :430-440
[42]   Architecture Game-Based Mathematical Learning by Making [J].
Ke, Fengfeng ;
Clark, Kathleen M. ;
Uysal, Seyda .
INTERNATIONAL JOURNAL OF SCIENCE AND MATHEMATICS EDUCATION, 2019, 17 (Suppl 1) :S167-S184
[43]   GAME-BASED LEARNING OF WORKPLACE STANDARDIZATIONS BASICS [J].
Surinova, Yulia ;
Jakabova, Martina ;
Kosnacova, Petra ;
Jurik, Lukas ;
Kasnikova, Kristina .
INTED2014: 8TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2014, :3941-3948
[44]   Digital game-based learning in a robotics course [J].
Mendonca, Marcio ;
Papageorgiou, Konstantinos ;
de Mello, Diene Eire ;
Papageorgiou, Elpiniki, I ;
Fabri, Jose Augusto ;
de Souza, Lucas Botoni ;
Cunha Palacios, Rodrigo Henrique .
2020 11TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA 2020), 2020, :7-13
[45]   TEACHERS' EXPERIENCES AND PRACTICES WITH GAME-BASED LEARNING [J].
Martins, A. ;
Oliveira, L. .
13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, :8575-8583
[46]   APPLICATION OF GAMIFICATION AND GAME-BASED LEARNING IN EDUCATION [J].
Herout, L. .
EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, :1048-1053
[47]   MakeCode Arcade Platform for Game-Based Learning [J].
Vostinar, Patrik .
COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2024, 21 (03) :971-988
[48]   Case Studies in Game-Based Complex Learning [J].
Miller, Josh Aaron ;
Cooper, Seth .
MULTIMODAL TECHNOLOGIES AND INTERACTION, 2021, 5 (12)
[49]   Designing Science Learning with Game-Based Approaches [J].
Liu, Min ;
Rosenblum, Jason ;
Horton, Lucas ;
Kang, Jina .
COMPUTERS IN THE SCHOOLS, 2014, 31 (1-2) :84-102
[50]   DiffGame: Game-based mathematics learning for physics [J].
Pedersen, Mads Kock ;
Svenningsen, Anette ;
Dohn, Niels Bonderup ;
Lieberoth, Andreas ;
Sherson, Jacob .
2ND INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES,HEAD'16, 2016, 228 :316-322