ANALYSIS OF ONLINE PROGRAMMING PLATFORMS FOR LEARNING PROGRAMMING SKILLS THROUGH GAMIFICATION AND SOCIAL NETWORKS

被引:0
作者
Orts-Escolano, S. [1 ]
Gomez-Donoso, F. [1 ]
Cazorla, M. [1 ]
Navarrete Sanchez, J. [1 ]
Escalona, F. [1 ]
Viejo-Hernandez, D. [1 ]
Garcia-Rodriguez, J. [1 ]
机构
[1] Univ Alicante, Inst Comp Res, Alicante, Spain
来源
12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED) | 2018年
关键词
teaching programming fundamentals; automatic assessment; social networks; rewards-based platform; competitions; gamification;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this work we carried out an analysis and evaluation of the use of online programming platforms based on social networks and gamification. The aim is to identify and evaluate the negative and positive aspects of learning and skills development as a programmer by solving problems through these platforms. In addition, the impact of gamification and the use of the social network concept in increasing student interaction and engagement will be analysed independently. This work cover the following tasks: first, search and analyze existing online platforms that use gamification and social networks for learning and skills development as a programmer. Evaluate existing online platforms by detecting the possibilities offered by each of them: characteristics, limitations, scope, extensibility, etc. Use the most convenient online platform to develop a pilot experience with students of programming subjects. Analysis of the results generated by students participation in the pilot experience. This project aims to introduce the use of new technologies to improve the educational experience and learning process in programming subjects. Through the use of two current concepts, social networks and gamification, the aim is to improve the interaction, commitment and learning process of students in these subjects. In addition, these experiences can be included in b-learning methodologies since they can be carried out online as additional work for the students. Obtained research results are positive, the application of such technologies will be applied to technical lessons other than programming.
引用
收藏
页码:4408 / 4417
页数:10
相关论文
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