Information technology use and creativity: Findings from the Children and Technology Project

被引:136
作者
Jackson, Linda A. [1 ]
Witt, Edward A. [1 ]
Games, Alexander Ivan [1 ]
Fitzgerald, Hiram E. [1 ]
von Eye, Alexander [1 ]
Zhao, Yong [1 ]
机构
[1] Michigan State Univ, E Lansing, MI 48824 USA
基金
美国国家科学基金会;
关键词
Videogames; Creativity; Children; Technology use;
D O I
10.1016/j.chb.2011.10.006
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This research examined relationships between children's information technology (IT) use and their creativity. Four types of information technology were considered: computer use, Internet use, videogame playing and cell phone use. A multidimensional measure of creativity was developed based on Torrance's (1987, 1995) test of creative thinking. Participants were 491 12-year olds; 53% were female, 34% were African American and 66% were Caucasian American. Results indicated that videogame playing predicted of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on creativity. Gender but not race differences were obtained in the amount and type of videogame playing, but not in creativity. Implications of the findings for future research to test the causal relationship between videogame playing and creativity and to identify mediator and moderator variables are discussed. Published by Elsevier Ltd.
引用
收藏
页码:370 / 376
页数:7
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