Teaching a Shader-Based Introduction to Computer Graphics

被引:10
作者
Angel, Ed [1 ]
Shreiner, Dave [1 ]
机构
[1] Univ New Mexico, Albuquerque, NM 87131 USA
关键词
computer graphics; computer graphics education; graphics and multimedia; OpenGL; shaders;
D O I
10.1109/MCG.2011.27
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Recent GPU technology advances have led to dramatic changes in graphics software that let applications exploit the GPU's full power through programmable shaders. Introductory computer graphics courses should reflect these advances. © 2011 IEEE.
引用
收藏
页码:9 / 13
页数:5
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[4]  
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