Intention to Use Mobile Easy Payment Services: Focusing on the Risk Perception of COVID-19

被引:6
作者
Kim, JiWon [1 ]
Kim, Mincheol [1 ]
机构
[1] Jeju Natl Univ, Dept Fac Data Sci Sustainable Growth, Jeju City, South Korea
关键词
mobile easy payment service; non-linear relationship; extended technology acceptance model; COVID-19; WarpPLS; ACCEPTANCE;
D O I
10.3389/fpsyg.2022.878514
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Since the COVID-19 outbreak, the use of mobile easy payment services that minimize human contact has rapidly increased. Several studies have explored the relationship between the COVID-19 pandemic and the intention to use mobile easy payment services, assuming that the relationship between both variables is simply linear. However, actual complex relationships between variables cannot be fully analyzed in a linear fashion, as most relationships between variables of social phenomena are non-linear. Therefore, this study attempted to analyze the non-linear relationships between factors influencing the intention to use mobile easy payment services, especially since the COVID-19 outbreak, by applying the extended technology acceptance model (TAM2). Online and offline surveys were conducted with users who have used mobile easy payment services since the COVID-19 outbreak; 227 samples were secured for analysis. In addition, an empirical analysis was conducted using PLS-SEM to determine the linearity of relationships between variables. The results showed that subjective norms, perceived ease of use, and perceived usefulness had significant effects on the intention to use mobile easy payment services. Moreover, the COVID-19 pandemic had a significant moderating effect, also implying non-linear relationships between variables. Based on these results, the study proposes that the pandemic is a factor influencing the intention to use mobile easy payment services, and recommends that providers adopt marketing strategies, such as improving the usefulness of these services.
引用
收藏
页数:12
相关论文
共 52 条
[1]   The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games [J].
Abbasi, Amir Zaib ;
Shah, Muhammad Umair ;
Rehman, Umair ;
Hlavacs, Helmut ;
Ting, Ding Hooi ;
Nisar, Saima .
IEEE ACCESS, 2021, 9 :17392-17410
[2]   The effects of subjective norm and knowledge about riba on intention to use e-money in Indonesia [J].
Aji, Hendy Mustiko ;
Berakon, Izra ;
Riza, Alex Fahrur .
JOURNAL OF ISLAMIC MARKETING, 2021, 12 (06) :1180-1196
[3]   THE THEORY OF PLANNED BEHAVIOR [J].
AJZEN, I .
ORGANIZATIONAL BEHAVIOR AND HUMAN DECISION PROCESSES, 1991, 50 (02) :179-211
[4]   Students Acceptance of Google Classroom: An Exploratory Study using PLS-SEM Approach [J].
Al-Maroof, Rana A. Saeed ;
Al-Emran, Mostafa .
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2018, 13 (06) :112-123
[5]  
Allied Market Research, 2020, GROUP TRAV MARK AS P
[6]  
[Anonymous], 2021, KOREA INNOVATION FDN
[7]  
Bae Min-Young, 2021, [Journal of Tourism Studies, 관광연구논총], V33, P113
[8]  
Choo D.H, 2021, MAEIL BUSINESS NEWSP
[9]   FinTech payments in the era of COVID-19: Factors influencing behavioral intentions of "Generation X"in Hungary to use mobile payment [J].
Daragmeh, Ahmad ;
Lentner, Csaba ;
Sagi, Judit .
JOURNAL OF BEHAVIORAL AND EXPERIMENTAL FINANCE, 2021, 32