Geometric Network Creation Games

被引:8
|
作者
Bilo, Davide [1 ]
Friedrich, Tobias [2 ]
Lenzner, Pascal [2 ]
Melnichenko, Anna [2 ]
机构
[1] Univ Sassari, Dept Humanities & Social Sci, Sassari, Italy
[2] Univ Potsdam, Hasso Plattner Inst, Potsdam, Germany
来源
SPAA'19: PROCEEDINGS OF THE 31ST ACM SYMPOSIUM ON PARALLELISM IN ALGORITHMS AND ARCHITECTURESS, 2019 | 2019年
关键词
Network creation games; edge-weighted networks; price of anarchy; Nash equilibrium; game dynamics; computational hardness; DESIGN; MODEL;
D O I
10.1145/3323165.3323199
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al. [PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.
引用
收藏
页码:323 / 332
页数:10
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