共 33 条
- [2] Andrade R., 2015, REV COLOMB BIOET, V8, P87, DOI [10.18270/rcb.v8i2.795, DOI 10.18270/RCB.V8I2.795]
- [4] Cabal F., 2011, INDIGNADOS 15 M
- [5] Digital games and gamification applied to education [J]. RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2016, 19 (02): : 27 - 33
- [6] Cruickshank D.R., 1980, THEOR PRACT, V19, P75, DOI 10.1080/00405848009542875
- [8] Fuentes Hurtado Mercedes, 2017, REV EDUCACION DISTAN, P1
- [9] Gaitan Riveros C. A., 2019, CURSO DOCENCIA U U C, DOI [10.18273/revsal.v50n1-2018006, DOI 10.18273/REVSAL.V50N1-2018006]
- [10] Guin-Po A., 2015, ESTUDIOS NUEVA EC, V4, P47, DOI [10.4067/s0717-68212006000200005, DOI 10.4067/S0717-68212006000200005]