Failing up: How failure in a game environment promotes learning through discourse

被引:34
作者
Anderson, Craig G. [1 ]
Dalsen, Jen [2 ]
Kumar, Vishesh [2 ]
Berland, Matthew [2 ]
Steinkuehler, Constance [1 ]
机构
[1] Univ Calif Irvine, Dept Informat, Donald Bren Sch Informat & Comp Sci, Irvine, CA 92697 USA
[2] Univ Wisconsin, Dept Curriculum & Instruct, Fac Educ, Madison, WI 53706 USA
基金
美国国家科学基金会;
关键词
Video game; Productive failure; Virology; Gameplay analyses;
D O I
10.1016/j.tsc.2018.03.002
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In many video games, failure can be an indicator that you are, in some way, progressing (Juul, 2013). This is often through challenging content which may take multiple attempts to complete. In education failure can also be seen as an underpinning of learning. In this study, we investigate the influence of failure on thinking skills in an educational video game. We analyze gameplay patterns and surrounding discourse of 88 middle school students playing Virulent, an educational game designed to teach virology to investigate the role of level failures in learning. Participants were separated into groups of 3-4 to roleplay as scientists and engaged in discussions on how to stop a virus while playing Virulent. To investigate the role of failure in learning in our camp, gameplay data were analyzed for patterns in player level failures while discourse around level failures was analyzed for the development of sense making. The current work presents analyses showing that a higher number of failures before initial success at levels across the game predict greater learning gains than time on task measures. This finding is then tied to discourse that shows that after encountering failures, players were often led to group discussions on relevant game mechanics with embedded virology content. This suggests that initial failures at educational game levels may help initiate collaborative discourse that promotes understanding of the program learning goals. These findings are discussed through the lens of productive failure (Kapur, 2008) and implications for educational game design are explored.
引用
收藏
页码:135 / 144
页数:10
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