Let's Play! Digital and Analog Play Patterns between Preschoolers and Parents

被引:32
|
作者
Hiniker, Alexis [1 ,2 ,3 ]
Lee, Bongshin [1 ]
Kientz, Julie A. [3 ]
Radesky, Jenny S. [4 ]
机构
[1] Microsoft Res, Redmond, WA 98052 USA
[2] Univ Washington, Informat Sch, Seattle, WA 98195 USA
[3] Univ Washington, Human Ctr Design & Engn, Seattle, WA 98195 USA
[4] Univ Michigan, Dept Pediat, Ann Arbor, MI 48109 USA
来源
PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018) | 2018年
关键词
Play; children; parents; parent-child interaction; joint media engagement; child-computer interaction; CHILD PLAY; ASSOCIATIONS; TELEVISION; MEDIATION; MOTHERS; LINKS;
D O I
10.1145/3173574.3174233
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Play is an enjoyable and developmentally useful part of early childhood, and parent-child play is a highly productive mechanism by which children learn to participate in the world. We conducted an observational lab study to examine how 15 parent-child pairs (children age 4-6) respond to and play with tablet apps as compared to analog toys. We found that parents and children were less likely to engage with each other or to respond to each other's bids for attention during play sessions with tablets versus play sessions with toys. We also observed that specific design features of tablet devices and children's apps-such as one-sided interfaces, game paradigms that demand continual attention, and lack of support for parallel interaction-are the primary mechanism shaping these differences. We provide guidance suggesting how children's apps might be re-designed to preserve the advantages of digital play experiences while also evolving to build in the advantages of traditional toys.
引用
收藏
页数:13
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