Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games

被引:46
作者
Xue, Su [1 ]
Wu, Meng [1 ]
Kolen, John [1 ]
Aghdaie, Navid [1 ]
Zaman, Kazi A. [1 ]
机构
[1] Elect Arts Inc, 209 Redwood Shores Pkwy, Redwood City, CA 94065 USA
来源
WWW'17 COMPANION: PROCEEDINGS OF THE 26TH INTERNATIONAL CONFERENCE ON WORLD WIDE WEB | 2017年
关键词
Dynamic difficulty adjustment; player engagement optimization; progression model;
D O I
10.1145/3041021.3054170
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and intervention, adjusting game difficulty once undesirable player states (e.g., boredom or frustration) are observed. Without quantitative objectives, it is impossible to optimize the strength of intervention and achieve the best effectiveness. In this paper, we propose a DDA framework with a global optimization objective of maximizing a player's engagement throughout the entire game. Using level-based games as our example, we model a player's progression as a probabilistic graph. Dynamic difficulty reduces to optimizing transition probabilities to maximize a player's stay time in the progression graph. We have successfully developed a system that applies this technique in multiple games by Electronic Arts, Inc., and have observed up to 9% improvement in player engagement with a neutral impact on monetization.
引用
收藏
页码:465 / 471
页数:7
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