Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games

被引:46
|
作者
Xue, Su [1 ]
Wu, Meng [1 ]
Kolen, John [1 ]
Aghdaie, Navid [1 ]
Zaman, Kazi A. [1 ]
机构
[1] Elect Arts Inc, 209 Redwood Shores Pkwy, Redwood City, CA 94065 USA
来源
WWW'17 COMPANION: PROCEEDINGS OF THE 26TH INTERNATIONAL CONFERENCE ON WORLD WIDE WEB | 2017年
关键词
Dynamic difficulty adjustment; player engagement optimization; progression model;
D O I
10.1145/3041021.3054170
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and intervention, adjusting game difficulty once undesirable player states (e.g., boredom or frustration) are observed. Without quantitative objectives, it is impossible to optimize the strength of intervention and achieve the best effectiveness. In this paper, we propose a DDA framework with a global optimization objective of maximizing a player's engagement throughout the entire game. Using level-based games as our example, we model a player's progression as a probabilistic graph. Dynamic difficulty reduces to optimizing transition probabilities to maximize a player's stay time in the progression graph. We have successfully developed a system that applies this technique in multiple games by Electronic Arts, Inc., and have observed up to 9% improvement in player engagement with a neutral impact on monetization.
引用
收藏
页码:465 / 471
页数:7
相关论文
共 50 条
  • [31] Personalized Dynamic Difficulty Adjustment - Imitation Learning Meets Reinforcement Learning
    Fuchs, Ronja
    Gieseke, Robin
    Dockhorn, Alexander
    2024 IEEE CONFERENCE ON GAMES, COG 2024, 2024,
  • [32] Dynamic Difficulty Adjustment in Virtual Reality Applications for Upper Limb Rehabilitation
    Valencia, Yessica
    Majin, Jhon
    Guzman, Diego
    Londono, Jeronimo
    2018 IEEE 2ND COLOMBIAN CONFERENCE ON ROBOTICS AND AUTOMATION (CCRA), 2018,
  • [33] Using Dynamic Difficulty Adjustment to Improve the Experience and Train FPS Gamers
    Knorr, Johann
    de Carvalho, Carlos Vaz
    TEEM'21: NINTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY, 2021, : 195 - 200
  • [34] Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience
    Ang, Dennis
    Mitchell, Alex
    CHI PLAY'17: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2017, : 317 - 327
  • [35] Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment
    Kusano, Takahiro
    Liu, Yunshi
    Paliyawan, Pujana
    Thawonmas, Ruck
    Harada, Tomohiro
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [36] Pareto-based Dynamic Difficulty Adjustment of a competitive exergame for arm rehabilitation
    Ajani, Oladayo S.
    Mallipeddi, Rammohan
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2023, 178
  • [37] Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
    Pfau, Johannes
    Smeddinck, Jan David
    Malaka, Rainer
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [38] Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education
    Pastushenko, Olena
    CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 47 - 53
  • [39] Fuzzy-based dynamic difficulty adjustment of an educational 3D-game
    Konstantina Chrysafiadi
    Margaritis Kamitsios
    Maria Virvou
    Multimedia Tools and Applications, 2023, 82 : 27525 - 27549
  • [40] Fuzzy-based dynamic difficulty adjustment of an educational 3D-game
    Chrysafiadi, Konstantina
    Kamitsios, Margaritis
    Virvou, Maria
    MULTIMEDIA TOOLS AND APPLICATIONS, 2023, 82 (18) : 27525 - 27549