An Approach to Automate the Scorecard in Cricket with Computer Vision and Machine Learning

被引:0
作者
Shahjalal, Md Asif [1 ]
Ahmad, Zubaer [2 ]
Rayan, Rushrukh [2 ]
Alam, Lamia [2 ]
机构
[1] Chittagong Univ Engn & Technol, Dept Elect & Elect Engn, Chittagong 4349, Bangladesh
[2] Chittagong Univ Engn & Technol, Dept Comp Sci & Engn, Chittagong 4349, Bangladesh
来源
2017 3RD INTERNATIONAL CONFERENCE ON ELECTRICAL INFORMATION AND COMMUNICATION TECHNOLOGY (EICT 2017) | 2017年
关键词
Machine learning; scorecard automation; haar-cascade-classifier; computer vision; gesture detection; logistic regression; GESTURE RECOGNITION;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Cricket is beyond the shadow of a doubt one of the most popular forms of sports in the southern region of Asia. This form of sports is widely played in more than 125 countries recognized by the International Cricket Council. With the flourishing of cricket, various aspects of the game are being automated with the advent of technology. Use of computer vision in assisting third umpire decision is indubitably the well-liked one. One of the most challenging issues that first initiates the discussion on its prosperity is the duration of the game. The onfield umpire has to authorize decisions almost after each delivery following which modifications are carried out in the scorecard which is a very tedious process. The traditional approaches that have been considered so far involve wearing a specialized hand glove, which collides with the beauty of the originality in the field. In this paper, an approach is proposed and a prototype is implemented to automate the umpires decision by interpreting his hand gesture. The region of interest is selected using a Haar-cascade-classifier and then the particular gesture is recognized using logistic regression. This process would eliminate the manual updating of scorecards and thereby reduce the game duration notably. In addition, it excludes the prerequisite of wearing special gloves involving sensors. The efficiency of the algorithm is then cross-checked with the training and test data. This proved to be a very simple but efficient algorithm for umpires gesture detection.
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页数:6
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