Pandemic rhythms: Adults' gaming in Finland during the spring 2020 COVID-19 restrictions

被引:5
作者
Merilainen, Mikko [1 ]
机构
[1] Tampere Univ, Game Res Lab, Kanslerinrinne 1, Tampere 33100, Finland
来源
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES | 2022年 / 28卷 / 06期
基金
芬兰科学院;
关键词
COVID-19; coping; digital gaming; everyday life; families; non-digital gaming; rhythm analysis; situated gaming; thematic analysis; GAMES; PLAY; ESCAPISM; ACCOUNT; RULES; WOMEN; TIME;
D O I
10.1177/13548565221077582
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This qualitative study examines how the spring 2020 COVID-19 restriction measures impacted adults' gaming in Finland. The study draws on a thematic analysis of qualitative data (N = 201) collected in April 2020, which is explored through the lens of Apperley's (2010) theory of gaming rhythms. The results illuminate the ways in which gaming was situated in everyday life both during and before the COVID-19 restrictions, and how the pandemic and its associated restrictions disrupted, reinforced, and reconfigured the everyday rhythms of gaming. The situation impacted individuals and families differently, being beneficial to some and detrimental to others, contingent on other aspects of respondents' lives. The results underline how an individual's gaming does not happen in isolation, but takes place in the confines of everyday life, shaped by factors outside the individual's control. Developing Apperley's theory, the results show that gaming can be a very resilient activity, given the right circumstances.
引用
收藏
页码:1679 / 1698
页数:20
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