Walking Pad and Gyroscope-Based Object Manipulation for Virtual Reality CAVE

被引:0
作者
Hudak, Marian [1 ]
Korecko, Stefan [1 ]
Sobota, Branislav [1 ]
Balluch, Tomas [1 ]
Grib, Jakub [1 ]
机构
[1] Tech Univ Kosice, Dept Comp & Informat, Fac Elect Engn & Informat, Kosice, Slovakia
来源
2018 18TH IEEE INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND INFORMATICS (CINTI) | 2018年
关键词
virtual reality; input device; CAVE; walking pad; Android device; gyroscope;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Thanks to the recent advancement in computer hardware and software, the virtual reality is becoming a hot topic, again. It can be utilized in various settings - from entertainment through education and workforce training to a training and assessment of visuospatial cognitive functions. A fully immersive virtual reality experience requires not only high quality stereoscopic graphical output but also input devices that feel natural to use. In this paper we present two cost-effective solutions that try to fulfil this requirement: a low-cost modular walking pad and an application for an Android device, which utilizes the gyroscope of the device to manipulate with objects in a virtual environment. While both solutions have been primarily developed to be used with cave automatic virtual environments, they are also suitable for installations utilizing see-through head-mounted displays or ordinary computer screens.
引用
收藏
页码:283 / 287
页数:5
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