Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

被引:3
作者
Taheri, Atieh [1 ]
Weissman, Ziv [2 ]
Sra, Misha [3 ]
机构
[1] Univ Calif Santa Barbara, Dept Elect & Comp Engn, Santa Barbara, CA 93106 USA
[2] Palo Alto Senior High Sch, Palo Alto, CA USA
[3] Univ Calif Santa Barbara, Dept Comp Sci, Santa Barbara, CA 93106 USA
来源
FRONTIERS IN COMPUTER SCIENCE | 2021年 / 3卷
关键词
hands-free input; video game controller; quadriplegia; motor impairment; accessibility; video gaming; facial expression recognition; COMPUTER-INTERFACE; FACE; BENEFITS; PEOPLE; SYSTEM; MOUSE;
D O I
10.3389/fcomp.2021.751455
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Over the past few decades, video gaming has evolved at a tremendous rate although game input methods have been slower to change. Game input methods continue to rely on two-handed control of the joystick and D-pad or the keyboard and mouse for simultaneously controlling player movement and camera actions. Bi-manual input poses a significant play impediment to those with severe motor impairments. In this work, we propose and evaluate a hands-free game input control method that uses real-time facial expression recognition. Through our novel input method, our goal is to enable and empower individuals with neurological and neuromuscular diseases, who may lack hand muscle control, to be able to independently play video games. To evaluate the usability and acceptance of our system, we conducted a remote user study with eight severely motor-impaired individuals. Our results indicate high user satisfaction and greater preference for our input system with participants rating the input system as easy to learn. With this work, we aim to highlight that facial expression recognition can be a valuable input method.
引用
收藏
页数:15
相关论文
共 9 条
  • [1] Exploratory Design of a Hands-free Video Game Controller for a Quadriplegic Individual
    Taheri, Atieh
    Weissman, Ziv
    Sra, Misha
    PROCEEDINGS OF THE AUGMENTED HUMANS CONFERENCE 2021, AHS 2021, 2021, : 131 - 140
  • [2] An empirical evaluation of a hands-free computer interaction for users with motor disabilities
    Sumak, Bostjan
    Spindler, Matic
    Debeljak, Mojca
    Hericko, Marjan
    Pusnik, Maja
    JOURNAL OF BIOMEDICAL INFORMATICS, 2019, 96
  • [3] Initial Evaluation of a Hybrid Eye Tracking and Electromyography Training Game for Hands-Free Wheelchair Use
    Smith, Peter
    Dombrowski, Matt
    MacDonald, Calvin
    Williams, Courtney
    Pradeep, Maanya
    Barnum, Elizabeth
    Rivera, Viviana
    Sparkman, John
    Manero, Albert
    PROCEEDINGS OF THE 2024 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, ETRA 2024, 2024,
  • [4] Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study
    Malone, Laurie A.
    Mendonca, Christen J.
    Mohanraj, Sangeetha
    Misko, Samuel R.
    Moore, Joseph
    Brascome, James Michael
    Thirumalai, Mohanraj
    JMIR SERIOUS GAMES, 2023, 11
  • [5] Comparison of Video-Based Pointing and Selection Techniques for Hands-Free Text Entry
    Gizatdinova, Yulia
    Spakov, Oleg
    Surakka, Veikko
    PROCEEDINGS OF THE INTERNATIONAL WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES, 2012, : 132 - 139
  • [6] An Evaluation of UWB for Location-Based Hands-Free Authentication Charging of Electric Vehicles
    Rinaldi, Stefano
    Depari, Alessandro
    Ferrari, Paolo
    Flammini, Alessandra
    Mondini, Elia
    Pasetti, Marco
    Sisinni, Emiliano
    2022 IEEE 31ST INTERNATIONAL SYMPOSIUM ON INDUSTRIAL ELECTRONICS (ISIE), 2022, : 696 - 701
  • [7] The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study
    Mendonca, Christen J.
    Malone, Laurie A.
    Mohanraj, Sangeetha
    Thirumalai, Mohanraj
    Mendonca, Christen J.
    JMIR REHABILITATION AND ASSISTIVE TECHNOLOGIES, 2023, 10 (01)
  • [8] The design and evaluation of a peripheral device for use with a computer game intended for children with motor disabilities
    Scardovelli, Terigi Augusto
    Frere, Annie France
    COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2015, 118 (01) : 44 - 58
  • [9] Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
    Gerling, Kathrin M.
    Linehan, Conor
    Kirman, Ben
    Kalyn, Michael R.
    Evans, Adam B.
    Hicks, Kieran C.
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2016, 94 : 64 - 73