VIEW-DEPENDENT GEOMETRY CODING OF 3D SCENES

被引:2
作者
Payan, Frederic [1 ]
Antonini, Marc [1 ]
Meriaux, Francois [2 ]
机构
[1] Univ Nice Sophia Antipolis, Lab I3S, UMR CNRS 6070, Sophia Antipolis, France
[2] Ecole Normale Super, Dept EEA, Cachan, France
来源
2009 16TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-6 | 2009年
关键词
3D scenes; view-dependent coding; segmentation; semi-regular meshes;
D O I
10.1109/ICIP.2009.5414295
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.
引用
收藏
页码:729 / +
页数:2
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