Constructive Alignment in Game Design for Learning Activities in Higher Education

被引:10
|
作者
Romero, Margarida [1 ]
Kalmpourtzis, George [1 ]
机构
[1] French Riviera Univ, Innovat & Digital Lab Educ LINE, F-06000 Nice, France
关键词
active learning; game-based learning; game design; constructive alignment; higher education; SERIOUS GAMES; THEORETICAL FRAMEWORK; BENEFITS; SKILLS; MODEL;
D O I
10.3390/info11030126
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The Bologna process has led European universities to review quality assurance in Higher Education. Active learning, competency-based education as well as outcome-based teaching and learning have been encouraged as means to maintain quality assurance in Higher Education. The aims of this paper are (a) to introduce the context of European Higher Education quality assurance challenges and review existing initiatives in game design in Higher Education, and (b) analyze the game design process in the Game Based Learning course of the MSc SmartEdTech program through the prism of constructive alignment. The analysis of student deliverables, in the form of Game Design Documents, shows improvement on how students approach educational game design but also points out some aspects for improvement on the course structure. The study also considers opportunities and limits of game design for learning in Higher Education in the specific context of online education.
引用
收藏
页数:11
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