Novel Interactive Visual Task for Robot-Assisted Gait Training for Stroke Rehabilitation

被引:0
|
作者
Krishna, Amar V. [1 ]
Chandar, Suchitra [2 ]
Bama, Rahul S. [1 ]
Roy, Anindo [3 ,4 ]
机构
[1] Univ Maryland, Inst Syst Res, College Pk, MD 20742 USA
[2] Purdue Univ, Dept Elect & Comp Engn, W Lafayette, IN 47907 USA
[3] Baltimore VA Med Ctr VAMC, Baltimore, MD 21201 USA
[4] Univ Maryland Baltimore UMB, Dept Neurol, Baltimore, MD 21201 USA
来源
2018 7TH IEEE INTERNATIONAL CONFERENCE ON BIOMEDICAL ROBOTICS AND BIOMECHATRONICS (BIOROB2018) | 2018年
关键词
HEMIPARETIC GAIT; ANKLE; PLASTICITY; FRACTURES; TREADMILL; ORTHOSIS; RECOVERY; DESIGN; SYSTEM; GAMES;
D O I
暂无
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
In this paper, we present an interactive visual task for robot-assisted gait training after stroke. This stand-alone game is interfaced with the impedance controlled modular ankle exoskeleton ("Anklebot") that provides support only as needed to enhance ankle neuro-motor control in the context of treadmill walking. The interactive task is designed as a simple soccer-based computer video-game such that movement of the game cursor (soccer ball) towards the goal is determined by a patient's volitional ankle torque. Here, we present the design and features of this interactive video game, as well as the underlying biomechanical model that relates patient-to-game performance. Additionally, we embed simple Statistical analysis algorithms to auto-adjust game parameters in real-time based on patient performance for patient motivation. Finally, we present preliminary test results from a stroke subject trials to validate the video-game performance and its feasibility for clinical use.
引用
收藏
页码:402 / 407
页数:6
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