Use of Virtual Reality Technology in Animation Course Teaching

被引:14
作者
Ji, Yuanyuan [1 ]
机构
[1] Dalian Jiaotong Univ, Dalian, Shandong, Peoples R China
关键词
virtual reality; animation teaching; customer satisfaction; educational concept of STEAM;
D O I
10.3991/ijet.v16i17.25337
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
With the rapid development of Internet technology, in consequence of the outbreak of COVID-19, colleges and universities have postponed the start of term, in order to protect the life safety of teachers and students. However, to avoid affecting students' academic studies, colleges and universities have taken various virtual reality technologies to implement personalized online teaching on students. However, there are still some problems in actual teaching, such as the monotonous teaching mode of animation course, which results in students' lack of practical animation operation ability; the lectures lay too much emphasis on the textbook content and the pedagogical knowledge in animation is not updated, etc. In our study, we will combine Animation Teaching mode with the educational concept of STEAM, and designs a teaching mode oriented to students' needs. This teaching mode include five parts: analysis of students' needs, analysis of learning goals, selection of learning strategies, design of learning activities and design of learning evaluation. At the same time, based on the American Customer Satisfaction Index (ACSI) Model, our study will also investigate student satisfaction from four dimensions: student expectations, students' perceived quality, students' perceived value and student loyalty, with a view to measure the effectiveness of this teaching model. Through the teaching practice, it is found that this teaching mode can significantly promote students' grades and motivate their enthusiasm for learning. The students' autonomic learning and mastery of professional knowledge are significantly superior to those of traditional multimedia teaching method. The proposed teaching mode offers an objective reference for the application of virtual reality technology in teaching.
引用
收藏
页码:191 / 208
页数:18
相关论文
共 15 条
[1]   The effects of combining virtual laboratory and advanced technology research laboratory on university students' conceptual understanding of electron microscopy [J].
Hurtado-Bermudez, Santiago ;
Romero-Abrio, Ana .
INTERACTIVE LEARNING ENVIRONMENTS, 2023, 31 (02) :1126-1141
[2]  
Li B, 2015, CHINA WATER TRANSPOR, V24, P144
[3]  
Liu L., 2017, J ED TECHNOLOGY, V6, P14
[4]  
Lu SZ, 2020, INT J EMERG TECHNOL, V15, P218, DOI 10.3991/ijet.v15i18.16439
[5]  
Priyadarshani H.D. C., 2021, Shanlax International Journal of Education, V9, P132, DOI [10.34293/education.v9i2.3662, DOI 10.34293/EDUCATION.V9I2.3662]
[6]  
Quigley CF, 2017, SCHOOL SCI MATH, V117, P1
[7]   Three Track Teaching Mode of Sports Anatomy Based on Innovative Theory [J].
Ren, Yujia ;
Tang, Rong ;
Jiang, Xia .
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (24) :75-88
[8]   Semi-Supervised learning with Collaborative Bagged Multi-label K-Nearest-Neighbors [J].
Settouti, Nesma ;
Douibi, Khalida ;
Bechar, Mohammed El Amine ;
Daho, Mostafa El Habib ;
Saidi, Meryem .
OPEN COMPUTER SCIENCE, 2019, 9 (01) :226-242
[9]   Customer Satisfaction and Long-Term Stock Returns [J].
Sorescu, Alina ;
Sorescu, Sorin M. .
JOURNAL OF MARKETING, 2016, 80 (05) :110-115
[10]  
Srimadhaven T., 2020, Procedia Computer Science, V172, P433, DOI [10.1016/j.procs.2020.05.095, DOI 10.1016/J.PROCS.2020.05.095]