Limited imagination: Depictions of computers in science fiction film

被引:11
作者
Larson, Jerrod [1 ]
机构
[1] Univ Washington, Dept Tech Commun, Seattle, WA 98195 USA
关键词
D O I
10.1016/j.futures.2007.08.015
中图分类号
F [经济];
学科分类号
02 ;
摘要
Are speculations about the future ever truly inventive, or are they overly limited by today's reality? Many scholars suggest the latter, and have so for millennia. If this is true, speculations about the future in science fiction film should be closely constrained by today's reality, and truly novel and accurate visions of the future in science fiction must be rare. This paper presents a comparison of how computer technologies have been depicted in popular science fiction films with actual computer technologies that existed when the films were made. The investigation included charting the occurrence of I I trends in real-world computer technologies and types of computer interaction (e.g., mainframe computers, textual and vector graphic-based interfaces, keyboard and mice) in 10 popular science fiction films spanning four decades (e.g., 2001: A Space Odyssey, Blade Runner, and Minority Report). The investigation revealed that depictions of computers in science fiction films mirror, for the most part, real world trends in computer technology development. The article concludes with a brief discussion of some implications of this finding. (C) 2007 Elsevier Ltd. All rights reserved.
引用
收藏
页码:293 / 299
页数:7
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