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- [1] The Design and Evaluation of a Multiplayer Serious Game for Pharmacy Students PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 140 - 148
- [2] Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study JMIR SERIOUS GAMES, 2022, 10 (01):
- [3] Investigating the Relationship between Presence and Learning in a Serious Game INTELLIGENT TUTORING SYSTEMS, PT 1, PROCEEDINGS, 2010, 6094 : 274 - 284
- [4] THE USE OF A SERIOUS GAME AND ACADEMIC PERFORMANCE OF UNDERGRADUATE ACCOUNTING STUDENTS: AN EMPIRICAL ANALYSIS TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2018, 19 (02): : 117 - 127
- [5] Relationship Between Game Categories and Skills Development: Contributions for Serious Game Design PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 34 - 42
- [7] The relationship between study skills and academic performance of university students 2ND WORLD CONFERENCE ON PSYCHOLOGY, COUNSELLING AND GUIDANCE-2011, 2011, 30
- [8] Motivating Students Beyond Course Requirements with a Serious Game SIGCSE '19: PROCEEDINGS OF THE 50TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2019, : 211 - 217
- [9] A Serious Game Concept to Enhance Students' Learning of Statistics PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17), 2017, : 187 - 190