A New 3D Augmented Reality Application for Educational Games to Help Children in Communication Interactively

被引:4
作者
Kerdvibulvech, Chutisant [1 ]
Wang, Chih-Chien [2 ]
机构
[1] Natl Inst Dev Adm, Grad Sch Commun Arts & Management Innovat, 118 SeriThai Rd, Bangkok 10240, Thailand
[2] Natl Taipei Univ, Grad Inst Informat Management, 151 Daxue Rd, New Taipei 23741, Taiwan
来源
COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2016, PT II | 2016年 / 9787卷
关键词
Augmented reality; Augmented and mixed reality; Educational games; Communication; Children with special problems; Human-computer interaction; Three-dimensional interaction; TRACKING;
D O I
10.1007/978-3-319-42108-7_35
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years, the use of technology to help children for augmented and alternative communication (AAC) is extremely a vital task. In this paper, a novel three-dimensional human-computer interaction application is presented based on augmented reality (AR) technology for assisting children with special problems in communication for social innovation. To begin with, three-dimensional human hand model is constructed to estimate and track the hand's position of users. An extended particle filter is applied for calculating the pose of background and the positions of children. The likelihoods based on the edge map of the image and pixel color values are utilized to estimate the joint likelihood in three-dimensional model. A flexible real-time hand tracking framework using the 'golden energy' scoring function is integrated for capturing region of interests. An inertial tracking technique is used for calculating the quaternion. Three-dimensional models from Google SketchUp are employed. We then use a built QR-code for scanning to access the system, and then utilize for selecting a character three-dimensional designed cartoon by applying the Vidinoti image application. After that, representative three-dimensional cartoons and augmented environments are overlaid, so that it is able to entertain children. A printed coloring photo, called Augmented Flexible Tracking is designed and provided in the system for visualization. The process of the system is done in real-time. Our experiments have revealed that the system is beneficial both quantitatively and qualitatively for assisting children with special needs in communication interactively.
引用
收藏
页码:465 / 473
页数:9
相关论文
共 18 条
  • [1] [Anonymous], 2015, ACM C HUM FACT COMP
  • [2] Using Augmented Reality to Elicit Pretend Play for Children with Autism
    Bai, Zhen
    Blackwell, Alan F.
    Coulouris, George
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2015, 21 (05) : 598 - 610
  • [3] Baldi TL, 2015, 2015 IEEE WORLD HAPTICS CONFERENCE (WHC), P381, DOI 10.1109/WHC.2015.7177742
  • [4] AUGMENTED REALITY GAME THERAPY FOR CHILDREN WITH AUTISM SPECTRUM DISORDER
    Bhatt, S. K.
    De Leon, N. I.
    Al-Jumaily, Adel
    [J]. INTERNATIONAL JOURNAL ON SMART SENSING AND INTELLIGENT SYSTEMS, 2014, 7 (02) : 519 - 536
  • [5] Cunha P, 2016, INT CONF REMOT ENGIN, P334, DOI 10.1109/REV.2016.7444495
  • [6] Making as a Pathway to Foster Joyful Engagement and Creativity in Learning
    Giannakos, Michail N.
    Divitini, Monica
    Iversen, Ole Sejer
    Koulouris, Pavlos
    [J]. ENTERTAINMENT COMPUTING (ICEC 2015), 2015, 9353 : 566 - 570
  • [7] GROVER Chris., 2009, Google SketchUp: The Missing Manual
  • [8] Using Augmented Reality in early art education: a case study in Hong Kong kindergarten
    Huang, Yujia
    Li, Hui
    Fong, Ricci
    [J]. EARLY CHILD DEVELOPMENT AND CARE, 2016, 186 (06) : 879 - 894
  • [9] Single Camera-Based Depth Estimation and Improved Continuously Adaptive Mean Shift Algorithm for Tracking Occluded Objects
    Im, Jaehyun
    Jung, Jaehoon
    Paik, Joonki
    [J]. ADVANCES IN MULTIMEDIA INFORMATION PROCESSING - PCM 2015, PT II, 2015, 9315 : 246 - 252
  • [10] Hand tracking by extending distance transform and hand model in real-time
    Kerdvibulvech C.
    [J]. Pattern Recognition and Image Analysis, 2015, 25 (03) : 437 - 441