First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?

被引:86
作者
Denisova, Alena [1 ]
Cairns, Paul [1 ]
机构
[1] Univ York, Dept Comp Sci, York YO10 5GH, N Yorkshire, England
来源
CHI 2015: PROCEEDINGS OF THE 33RD ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2015年
关键词
Digital games; Immersion; Player experience; Player perspective; Camera point of view;
D O I
10.1145/2702123.2702256
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether the player perspective can influence the level of player's involvement with the game. The aim of this study was to research whether interacting with a game in first person perspective is more immersive than playing in the third person point of view (POV). The set up to test the theory involved participants playing a role-playing game in either mode, naming their preferred perspective, and subjectively evaluating their immersive experience. The results showed that people were more immersed in the game play when viewing the game world through the eyes of the character, regardless of their preferred perspectives.
引用
收藏
页码:145 / 148
页数:4
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