Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality

被引:9
|
作者
Cao, Chong [1 ]
Shi, Zhaowei [2 ]
Yu, Miao [2 ]
机构
[1] Beihang Univ, Sch New Media Art & Design, State Key Lab Virtual Real Technol & Syst, Beijing, Peoples R China
[2] Beihang Univ, Sch New Media Art & Design, Beijing, Peoples R China
来源
2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020) | 2020年
关键词
Human-centered computing; Interaction paradigms; Virtual reality; SALIENCY;
D O I
10.1109/ISMAR50242.2020.00087
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
One of the advantages of Cinematic Virtual Reality over traditional movies is that viewers can freely explore the virtual space. However, such freedom leads to a problem of missing some key events during watching. Therefore, directional visual guidance in the virtual space is vital for the viewer to follow the storyline and capture key events. Generating moving objects is one of the most commonly used diegetic guidance techniques which can implicitly guide the viewer's attention in the virtual space. In this paper, we investigate the formulation of key events in Cinematic Virtual Reality with eventof-interest script. Based on the formulation, we analyze the factors influencing diegetic guidance and propose an automatic-generating approach named Dynamic Diegetic Guidance. User study showed Dynamic Diegetic Guidance has a higher degree of immersion and takes less time to redirect viewers to key events compared with fixed guidance techniques, which makes the viewing experience more informative and entertaining.
引用
收藏
页码:600 / 607
页数:8
相关论文
共 50 条
  • [1] Diegetic Cues for Guiding the Viewer in Cinematic Virtual Reality
    Rothe, Sylvia
    Hussmann, Heinrich
    Allary, Mathias
    VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [2] Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues<bold> </bold>
    Rothe, Sylvia
    Hussmann, Heinrich
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT I, 2018, 10850 : 101 - 117
  • [3] Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges
    Rothe, Sylvia
    Buschek, Daniel
    Hussmann, Heinrich
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2019, 3 (01)
  • [4] Diegetic Tool Management in a Virtual Reality Training Simulation
    Dickinson, Patrick
    Cardwell, Andrew
    Parke, Adrian
    Gerling, Kathrin
    Murray, John
    2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, : 131 - 139
  • [5] Applying diegetic cues to an interactive virtual reality experience
    Beck, Thomas
    Rothe, Sylvia
    2021 IEEE CONFERENCE ON GAMES (COG), 2021, : 47 - 54
  • [6] Interaction Techniques for Cinematic Virtual Reality
    Rothe, Sylvia
    Pothmann, Pascal
    Drewe, Heiko
    Hussmann, Heinrich
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1733 - 1737
  • [7] Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives
    Harley, Daniel
    Tarun, Aneesh P.
    Germinario, Daniel
    Mazalek, Ali
    DIS'17: PROCEEDINGS OF THE 2017 ACM CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS, 2017, : 1253 - 1263
  • [8] Dynamic Subtitles in Cinematic Virtual Reality
    Rothe, Sylvia
    Kim Tran
    Hussmann, Heinrich
    TVX 2018: PROCEEDINGS OF THE 2018 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE EXPERIENCES FOR TV AND ONLINE VIDEO, 2018, : 209 - 214
  • [9] Back to the Virtual Future: Presence in Cinematic Virtual Reality
    Fearghail, Colm O.
    Gadipudi, Nivesh
    Young, Gareth W.
    PROCEEDINGS OF THE 2024 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS, IMXW 2024, 2024, : 80 - 87
  • [10] A Virtual Reality Approach to Automatic Blood Sample Generation
    Diaz, Jaime
    Arango-Lopez, Jeferson
    Sepulveda, Samuel
    Ahumada, Danay
    Moreira, Fernando
    Gebauer, Joaquin
    TRENDS AND INNOVATIONS IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, 2020, 1160 : 221 - 230