Developing a Brief Sensation Seeking Scale for Children: Establishing Concurrent Validity With Video Game Use and Rule-Breaking Behavior

被引:31
作者
Jensen, Jakob D. [1 ]
Weaver, Andrew J. [2 ]
Ivic, Rebecca [1 ]
Imboden, Kristen [1 ]
机构
[1] Purdue Univ, Dept Commun, W Lafayette, IN 47907 USA
[2] Indiana Univ, Dept Telecommun, Bloomington, IN USA
关键词
VIOLENT MEDIA CONTENT; PHYSIOLOGICAL AROUSAL; PERSONALITY-TRAIT; AGGRESSION; ADOLESCENTS; RELIABILITY; IMPULSIVITY; INVOLVEMENT; PREDICTORS; ALIENATION;
D O I
10.1080/15213269.2010.547831
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Despite the importance of life-cycle models to sensation seeking research, past studies have typically focused on adolescents and adults. This is especially problematic for researchers studying the role of media use in the development of risky behaviors (e.g., violent video game consumption and aggressive behavior). To facilitate research with child populations, a brief sensation seeking scale for children (BSSS-C) is developed and validated with a sample of fourth, fifth, and sixth graders (N = 136). The BSSS-C is found to be internally reliable ( = .82) as well as a strong predictor of several risky child behaviors. Higher sensation seeking children were more likely to play video games, including violent subgenres (e.g., shooters), and to enjoy playing video games that contained specific acts of violence (e.g., weapon use). Higher sensation seekers were also more likely to engage in rule-breaking behavior, such as bringing prohibited cell phones to school. The results suggest that sensation seeking may be related to risky behavior at a very young age.
引用
收藏
页码:71 / 95
页数:25
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