Flow and business simulation games: A typology of students

被引:23
作者
Bitrian, Paula [1 ]
Buil, Isabel [2 ]
Catalan, Sara [1 ]
机构
[1] Univ Zaragoza, Fac Business & Econ, Gran Via 2, Zaragoza 50005, Spain
[2] Univ Zaragoza, Fac Business & Econ, Maria de Luna S-N Edificio Lorenzo Normante, Zaragoza 50018, Spain
关键词
Gamification; Business simulation games; Flow; Learning outcomes; Cluster analysis; Typology; STRUCTURAL RELATIONSHIPS; LEARNING-PERFORMANCE; EXPERIENCE; ATTITUDE; ANXIETY; ENVIRONMENTS; SATISFACTION; MOTIVATION; IMPACT;
D O I
10.1016/j.ijme.2020.100365
中图分类号
F [经济];
学科分类号
02 ;
摘要
In the context of management training business simulation games are increasingly emerging as pedagogical tools for motivating and engaging players actively in the learning experience. Business simulation games provide opportunities for students to enter the flow state. However, few studies have applied flow theory in this specific context. Using data from a two-wave longitudinal study with a sample of 430 students who played a business simulation game, this research draws on the four-channel model of flow to identify subgroups of students based on their levels of skill and challenge and to analyse the evolution of their optimal experience of flow. In addition, it explores whether students in flow achieve higher learning outcomes; in particular, students' perceived learning, satisfaction and skills development.
引用
收藏
页数:9
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