Special Relativistic Visualization by Local Ray Tracing

被引:12
|
作者
Mueller, Thomas [1 ]
Grottel, Sebastian [1 ]
Weiskopf, Daniel [1 ]
机构
[1] Univ Stuttgart, Visualizat Res Ctr VISUS, D-70569 Stuttgart, Germany
关键词
Poincare transformation; aberration of light; Doppler effect; illumination; searchlight effect; special relativity; GPU ray tracing; APPEARANCE;
D O I
10.1109/TVCG.2010.196
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.
引用
收藏
页码:1243 / 1250
页数:8
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