HealthyTogether: Exploring Social Incentives for Mobile Fitness Applications

被引:126
作者
Chen, Yu [1 ]
Pu, Pearl [2 ]
机构
[1] Swiss Fed Inst Technol EPFL, Human Comp Interact Grp, CH-1015 Lausanne, Switzerland
[2] Swiss Fed Inst Technol EPFL, Human Comp Interact Grp, CH-1015 Lausanne, Switzerland
来源
PROCEEDINGS OF CHINESE CHI 2014: SECOND INTERNATIONAL SYMPOSIUM OF CHINESE CHI (CHINESE CHI 2014) | 2014年
关键词
Health; mobile fitness applications; group interaction; competition; cooperation; gamification;
D O I
10.1145/2592235.2592240
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A crucial element in many mobile fitness applications is gamification that makes physical activities fun. While many methods focus on competition and individual users' interaction with the game, the aspect of social interaction and how users play games together in a group remains an open subject. To investigate these issues, we developed a mobile game, HealthyTogether, to understand how users interact in different group gamification settings: competition, cooperation, or hybrid. We describe the results of a user study involving 18 dyads (N=36) over a period of two weeks. Results show that users significantly enhanced physical activities using HealthyTogether compared with when they exercised alone by up to 15%. Among the group settings, cooperation (21% increase) and hybrid (18% increase) outperformed competition (8% increase). Additionally, users sent significantly more messages in cooperation setting than hybrid and competition. Furthermore, physical activities are positively correlated with the number of messages they exchanged. Based on the findings, we derive design implications for practitioners.
引用
收藏
页码:25 / 34
页数:10
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