Real-time Rendering on a Power Budget

被引:18
作者
Wang, Rui [1 ]
Yu, Bowen [1 ]
Marco, Julio [2 ]
Hu, Tianlei [1 ]
Gutierrez, Diego [2 ,3 ]
Bao, Hujun [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou, Zhejiang, Peoples R China
[2] Univ Zaragoza, E-50009 Zaragoza, Spain
[3] I3A Inst, Zaragoza, Spain
来源
ACM TRANSACTIONS ON GRAPHICS | 2016年 / 35卷 / 04期
关键词
power-optimal rendering; rendering system; ENERGY; SCHEME;
D O I
10.1145/2897824.2925889
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
With recent advances on mobile computing, power consumption has become a significant limiting constraint for many graphics applications. As a result, rendering on a power budget arises as an emerging demand. In this paper, we present a real-time, power-optimal rendering framework to address this problem, by finding the optimal rendering settings that minimize power consumption while maximizing visual quality. We first introduce a novel power-error, multi-objective cost space, and formally formulate power saving as an optimization problem. Then, we develop a two-step algorithm to efficiently explore the vast power-error space and leverage optimal Pareto frontiers at runtime. Finally, we show that our rendering framework can be generalized across different platforms, desktop PC or mobile device, by demonstrating its performance on our own OpenGL rendering framework, as well as the commercially available Unreal Engine.
引用
收藏
页数:11
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