Effectiveness of Gamification in Undergraduate Education

被引:0
作者
Sousa-Vieira, M. E. [1 ]
Ferreira-Pires, O. [1 ]
Lopez-Ardao, J. C. [1 ]
Fernandez-Veiga, M. [1 ]
机构
[1] Univ Vigo, AtlanTTic, Vigo 36310, Spain
来源
CSEDU: PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1 | 2021年
关键词
Gamification; Social Learning; Learning Analytics; ENGAGEMENT; LEADERBOARDS; PREDICTION; ELEMENTS;
D O I
10.5220/0010495603760385
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
What is the quantitative effect of gamified learning/teaching on the performance of students? This basic question has not received as much attention as it deserves in the related literature, despite the many works that analyze the benefits and design principles of gamified activities across many domains. We present in this paper an analysis of this question focused on identifying the network structure variables that quantitatively explain the improvements reported when using gamification integrated in the course design. We compare the results with those from a group that does not follow gamification at all, hence we are able to ascertain the strength and impact that gamification has on numerical grades or scores.
引用
收藏
页码:376 / 385
页数:10
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