Insights for More Usable VR for People with Amblyopia

被引:6
作者
Hurd, Ocean [1 ]
Kurniawan, Sri [1 ]
机构
[1] UC Santa Cruz, Santa Cruz, CA 95064 USA
来源
ASSETS'19: THE 21ST INTERNATIONAL ACM SIGACCESS CONFERENCE ON COMPUTERS AND ACCESSIBILITY | 2019年
关键词
Virtual reality; serious video games; Amblyopia; usability; user interface; user experience; accessibility; therapy; VIRTUAL-REALITY;
D O I
10.1145/3308561.3356110
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Amblyopia, or "lazy eye" is the world's most common neurological eye disorder. Yet, very little has been done looking into how to make virtual reality (VR) more usable for people with Amblyopia. Furthermore, a trend of using VR for Amblyopia therapy has arisen, making such a study more essential than ever. Our study asks our user base of people with Amblyopia questions through two surveys, verbal feedback, and interviews about their experience with our VR video game Amblyopia therapy. We found patterns encoded in this information, which we use to create preliminary hypotheses for making VR experiences as usable as possible for people with Amblyopia.
引用
收藏
页码:706 / 708
页数:3
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