The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education

被引:1
作者
Barbosa Monteiro, Rodrigo Henrique [1 ]
De Almeida Souza, Mauricio Ronny [2 ]
Bezerra Oliveira, Sandro Ronaldo [1 ]
Soares, Elziane Monteiro [1 ]
机构
[1] Fed Univ Para UFPA, Grad Program Comp Sci PPGCC, Belem, Para, Brazil
[2] Fed Univ Lavras UFLA, Grad Program Comp Sci PPGCC, Lavras, MG, Brazil
来源
CSEDU: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 2 | 2022年
关键词
Software Engineering Education; Gamification; Framework; Evaluation; Case Study;
D O I
10.5220/0011040900003182
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Context: gamification has been largely used to increase the engagement and motivation of students and professionals in their organizations, with a variety of models/frameworks for developing gamified approaches. Problem: the empirical data published so far are not sufficient to elucidate the phenomena resulting from the use of gamification, as there is no standardization in the specification of evaluation strategies, methods of analysis and reporting of results. Objective: therefore, the objective of this study is to present and discuss the use of a framework for the evaluation of gamification in the context of software engineering education and training. Method: for this, we executed a case study, in which the framework was used to support the design of an evaluation study for a gamification case in a software process improvement research group in a public university. Results: We report the main findings from observations and reports from the applicator of the case study, and 11 recommendations for the design of evaluation studies supported by the framework. Our main findings are: providing examples of usage of the framework improves its understanding, the framework helped the applicator in understanding that qualitative and quantitative data could be use in compliment to each other, and it helped streamlining the design of the evaluation study, considering the consistency between data to be collected, evaluation questions, and the goals of the evaluation study.
引用
收藏
页码:450 / 457
页数:8
相关论文
共 50 条
[41]   EVALUATION OF A GAMIFICATION METHODOLOGY IN HIGHER EDUCATION [J].
Lopes, Rui Pedro ;
Mesquita, Cristina .
EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, :6996-7005
[42]   The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework [J].
Ferreira Costa, Igor Ernesto ;
Bezerra Oliveira, Sandro Ronaldo .
2020 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2020), 2020,
[43]   Initiatives and challenges of using gamification in software engineering: A Systematic Mapping [J].
Porto, Daniel de Paula ;
de Jesus, Gabriela Martins ;
Ferrari, Fabiano Cutigi ;
Pinto Ferraz Fabbri, Sandra Camargo .
JOURNAL OF SYSTEMS AND SOFTWARE, 2021, 173
[44]   Mobile application based on gamification to promote microlearning in Software Engineering [J].
Piedad Gasca-Hurtado, Gloria ;
Clara Gomez-Alvarez, Maria .
PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
[45]   GAMIFICATION IN SOFTWARE ENGINEERING: EVIDENCE OF THE TEACHING-LEARNING PROCESS [J].
Freire, Eduardo Francisco da Silva ;
Santos, Rodrigo Pereira dos ;
Silva, Simone Vasconcelos .
ETD EDUCACAO TEMATICA DIGITAL, 2024, 26 :1-24
[46]   Gamification applied for Software Engineering teaching-learning process [J].
Pinto, Fabricio de Sousa ;
Silva, Paulo Caetano .
XXXI BRAZILIAN SYMPOSIUM ON SOFTWARE ENGINEERING (SBES 2017), 2017, :299-307
[47]   IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification [J].
Vos, Tanja E. J. ;
Prasetya, I. S. W. B. ;
Fraser, Gordon ;
Martinez-Ortiz, Ivan ;
Perez-Colado, Ivan ;
Prada, Rui ;
Rocha, Jose ;
Silva, Antonio Rito .
PRODUCT-FOCUSED SOFTWARE PROCESS IMPROVEMENT, PROFES 2019, 2019, 11915 :613-619
[48]   A Framework for Software Requirements Engineering [J].
Hashim, Khairuddin ;
Khairuddin, Nurul Naslia .
SEPADS'09: PROCEEDINGS OF THE 8TH WSEAS INTERNATIONAL CONFERENCE ON RECENT ADVANCES IN SOFTWARE ENGINEERING, PARALLEL AND DISTRIBUTED SYSTEMS, 2009, :117-+
[49]   Investigating the factors influencing teachers' adoption of gamification strategies in higher education: insights from Korthagen's onion model [J].
Desgourdes, Clement ;
Carmagnac, Liliane ;
O'Neill, Caroline Rosaleen .
INTERNATIONAL JOURNAL OF EDUCATIONAL MANAGEMENT, 2025, 39 (01) :55-69
[50]   Role of gamification in Engineering Education: A systematic literature review [J].
Yasin Ar, Anil ;
Abbas, Asad .
PROCEEDINGS OF THE 2021 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2021, :216-219