A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities

被引:16
作者
Aneja, Deepali [1 ]
McDuff, Daniel [2 ]
Shah, Shital [2 ]
机构
[1] Univ Washington, Seattle, WA 98195 USA
[2] Microsoft Res, Redmond, WA USA
来源
ICMI'19: PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION | 2019年
关键词
avatars; multimodality; conversational systems; embodied agents; expression retargeting;
D O I
10.1145/3340555.3353744
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Embodied avatars as virtual agents have many applications and provide benefits over disembodied agents, allowing non-verbal social and interactional cues to be leveraged, in a similar manner to how humans interact with each other. We present an open embodied avatar built upon the Unreal Engine that can be controlled via a simple python programming interface. The avatar has lip syncing (phoneme control), head gesture and facial expression (using either facial action units or cardinal emotion categories) capabilities. We release code and models to illustrate how the avatar can be controlled like a puppet or used to create a simple conversational agent using public application programming interfaces (APIs). GITHUB link: https://github.com/danmcduff/AvatarSim
引用
收藏
页码:69 / 73
页数:5
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