VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality

被引:93
作者
Drey, Tobias [1 ]
Gugenheimer, Jan [1 ]
Karlbauer, Julian [1 ]
Milo, Maximilian [1 ]
Rukzio, Enrico [1 ]
机构
[1] Ulm Univ, Inst Media Informat, Ulm, Germany
来源
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20) | 2020年
关键词
sketching; pen and tablet; mid-air painting; virtual reality; interaction metaphors; design space; TOOL; AIR;
D O I
10.1145/3313831.3376628
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We present VRSketchIn, a VR sketching application using a 6DoF-tracked pen and a 6DoF-tracked tablet as input devices, combining unconstrained 3D mid-air with constrained 2D surface-based sketching. To explore what possibilities arise from this combination of 2D (pen on tablet) and 3D input (6DoF pen), we present a set of design dimensions and define the design space for 2D and 3D sketching interaction metaphors in VR. We categorize prior art inside our design space and implemented a subset of metaphors for pen and tablet sketching in our prototype. To gain a deeper understanding which specific sketching operations users perform with 2D and which with 3D metaphors, we present findings of usability walkthroughs with six participants.
引用
收藏
页数:14
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