Virtual Reality Games based on Brain Computer Interface

被引:4
作者
Zhang, Rongxiang [1 ]
机构
[1] RMIT Univ, Sch Mech Engn, Melbourne, Vic 3083, Australia
来源
2020 INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTING AND HUMAN-COMPUTER INTERACTION (ICHCI 2020) | 2020年
关键词
component; Brain-Computer Interface; Virtual Reality; Information Transfer Rate; EEG; BCI; FREQUENCY;
D O I
10.1109/ICHCI51889.2020.00056
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This article provides a systematic review of games designed based on the brain-computer interface (BCI). This article aims twofold: The first is to review different configuration types for the controlling system based on current research; the second one is about the main challenges in the research progress, as well as the corresponding feasible solutions. This article contains the research progress of BCI in the game field in recent years and how BCI technology is applied to the virtual reality (VR) game field. A brief summary of this technology is given in the last section.
引用
收藏
页码:227 / 230
页数:4
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